Skip to main content

For DS - The Legend of Zelda Ocarina of Time Walkthrough Part 17: Frozen Zora's Domain and the Ice Cavern



Woo-wee! Okay folks, now that the Lava Dragon Thingy is dead, we can head on down to the next temple: The Water Temple.
Wait.
No we can't.
Because we're gonna need some special stuff... Such as... the...
The...
Okay! Got it? We're going to get that next. That item. It's found in the Ice Cavern, which is in Zora's Domain. So... come on, folks!

First of all, after you save the Fire Temple, Darunia (he's a sage!!!)appears to hand over the Fire Medallion. Sweet! Okay, now on to the other three sages: Na -      Wait, can't tell you their names yet. Sorry.












From Death Mountain, head to Zora's Domain (note: the big red boulders scattered around Hyrule can only be smashed with the hammer, not bombs, and so you can smash them all now for fun stuff. But I'm too lazy to elaborate on all of that, so... yeah. Smash boulders).
Upon entrance, you'll notice something: It's completely frozen. The water, and... oh... yeah... King Zora is frozen inside a huge block of ice... >shudder<...

Unfortunately, yes, you must unfreeze King Zora.
And the rest of the Zoras.
Meaning... You must unfreeze RUTO!!!
Actually... Ruto isn't here. Where could she be...? Let's go check Jabu-Jabu's belly. She has a habit of... being swallowed...

Head past Frozen Fatso... Uh... The frozen king to Jabu-Jabu in the Now-Frozen Zora's Fountain.

Ah, Jabu. Haven't seen you in a whi -
Hey! Jabu! Where are you!!!!
Welp, appears he's gone. But hey, while we're here...
Jump on the ice blocks behind where Jabu used to be and hop all the way into the cave in the right.












You could have gone here as a child, but you couldn't've done much. But now...? Heck yes!
Walk down this first hallway, avoiding the Deadly Falling Icicle Thingies, until you come to a room filled with Freezards, creepy ice statue thingies that freeze you.
Okaaaay. Just Hookshot them from afar (if you don't have the Hookshot yet, go to Kakariko VIllage graveyard, pull out a grave, race the Gravekeeper's Ghost, and he'll give you the Hookshot when you win). Also, be careful of the spiky Blade Trap... Once defeated, the bars go up. Go through the door.












Okey-doke. Go through the hallway, and... This room is evil. In other words... A humongous spiky blade spinny thingy OF DEATH circles around the room, attempting to... um... CUT YOU! Yeah.













Okay. The point of this room is, along with avoiding the... blade... is to collect the five Silver Rupees around the room, which opens the door. This can be tricky, though... Because there is a GINORMOUS AND EVIL SPIKY BLADE OUT TO KILL YOU.
So.
The jars are evil too. They fly.
Yeah.
Kill them...

Avoid the blade by running along side it. Don't run in the opposite direction, or you will be PULVERIZED BY THE GINORMOUS AND EVIL SPIKY BLADE OUT TO KILL YOU-
Sorry, someone slapped a piece of Duct Tape over my mouth. Who? Can't tell you that much. They ran out giggling. Probably my brother.
And no that did not happen, I'm officially a weirdo and how about I get on with this walkthrough, eh? Yeah? Good.

Collect the five Rupees:
1. As soon as you enter, walk along the left for the first Rupee.
2, 3, 4. S-surrounding the evil blade! Noooo! Duck or run in circles to collect them.
5. Above the blade. Climb a ledge and jump to it.

Once all Rupees are collected, the door opens. Proceed, my dear friend (in the seventeen O.o.T. walkthroughs I've written, I've said that like approximately googol times. And googol = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000. It's a number with one hundred zeroes. Look it up. Proceed! Proceed, my dear - )

In here are: Ice Keese. They are annoying because if they hit you, you freeze. UGH. Kill all of the Keese and Freezards before you proceed.

After you destroy them, climb up on the big platform and make your way across the smaller platforms going left until you come to a big... blue... fire. Scoop some up in an Empty Bottle (you should have at least ONE right now), then head around the corner to find a chest blocked by... red... ice. Melt it with the fire.







Collect the Map from the chest, then refill your bottle with blue fire and go back into the... ahem... Spinny Ice Trap Room of Death.
...
IN HERE ARE two paths blocked by red ice that you couldn't do much about before; now, melt the one on the left.

Kill the annoying Keese, then refill your fire in here if you need to (you shouldn't...). Melt the ice to get the Compass and a Piece of Heart. Refill your bottle.

Head back to the main Spinny Death whatever room, this time go right.

In here, melt the doorway (west) with your fire, go through.
Go down the corridor. This room is a block puzzle. Okay, kill the Ice Keese. And now!
The block puzzle.
Actually, you're trying to get the Rupees...
But by moving blocks.
#blockpuzzle!!!!!
Um.
I'm weird.

Push the block over to the blue fire first and refill your bottle. Push the block down into the hole because it always reappears in its starting place.

Now.
1. Push the block forward and then to the right. Climb on it to melt the Red Ice, revealing a Rupee. Push the block into the abyss...


2. Push the block left, climb on it. Climb on the pillar for the second Rupee. 

3. Keep pushing right. Collect the Rupees as you go. Also, get some more blue fire. We're going to need at least two bottles.

If you want to get the floating Red Rupees, play the Song of Time and a block appears. Yawn.
After you collect all of the Rupees, a door opens. Push the block over, climb up, and go through the door.
Work your way through here, killing or avoiding the Freezards. At the end, melt this wall of Red Ice with ONE of your jars of Blue Fire. Go through.

Okay. In this obnoxious, disco-y room, walk forward. Ah. A wolf. Oh noo-ooo-ooo. Cue dramatic screaming and...

THIS.

'Home Alone': Why it's a holiday classic - CSMonitor.com
'Home Alone': Why it's a holiday classic - CSMonitor.com
'Home Alone': Why it's a holiday classic - CSMonitor.com
Do me a favor and don't ask, ok??
Kill the wolf.
(Hit it when it raises its paw to strike. OH, and turn down the volume on your DS. The constant Ow-ow-owooooooooo gets. So. Annoying.)
Once it's dead, a chest appears with the Iron Boots. They allow you to walk underwater. Nice.

Then... omg!!! Guess who appears.
Yeah.
Yaaay. Sooooo interesting...
Hi, Sheik.

Yawn yawn YAWN, now you can return to Lake Hylia whenever you want, yada yada blah blah  blah.
Sheik: "The Zoras are trapped under the ice. I managed to rescue Ruto!"
Link: "of ALL ZORAS????? SERIOUSLY??? RUTO???????????????"
Sheik: ...
Grateful, I see.
Bye."
Put on the boots, jump into the water, come up on the other side. Melt ice with fire.
Until next time, my dear and cherished readers and friends, Oh, and parting is SUCH sweet s-sorrow...
Bye.

Comments

  1. I DONT NEED UR HELP. I AM A SELF INDEMPATES WIFE AND HAVE 4 CHILDREN SO HSUT%B IT! I AM GHDOIDDIDU!!!!
    IUKMM ABGVWQSB

    ReplyDelete

Post a Comment

Popular posts from this blog

For DS - The Legend of Zelda Ocarina of Time Walkthrough Part 16: Subterranean Lava Dragon Volvagia

Number one, Volvagia is a weird name. Hey Volvagia! Volgy! Ugh. Okay. Here we go. Volvagia is a lava dragon. During battle, you are trapped on a somewhat small platform with lava holes all over. I think you need the Fire Tunic on to avoid taking damage as you walk over the holes, but even if not you should put it on to be on the safe side. Okay. So first of all, the sides of your platform are climbable, so don't worry about falling. And Volvagia's attacks can be a little awkward (and downright ODD) at times, because he/she/it has to kinda fly in a circle around you... unless it goes on your platform. Yeah. Then it can be dangerous. So, Volvagia has three attacks. It will 1. Fly up to the ceiling and knock flaming lava boulders of death down to attack you. They'll land where you were just standing, so avoid the shadows. I find a really easy way to do this is... omg gasp!!!... walk away from them. 2. Try to breathe fire at you. This is super damaging, so be caref

For DS- The Legend of Zelda Ocarina of Time Walkthrough Part 6: Dodongo's Cavern

Now that the path is cleared, walk in. There's a rather... odd looking wall ahead. Blow it up with a bomb flower. Now THERE'S the real Dodongo's Cavern!                What's the first thing you see? Lava? Yep. This place is full of LAVA. (well, we're in a volcano...) Anyway, you should probably equip the Hylian Shield, so you don't burn the weak  wooden one.              You'll see a Beamos, a statue with one eye. You can kill them with a Bomb Flower.       For the next part, go to the left side of the room: either jump to the middle platform and then to the left; or go around on the dry land to find a ladder on the side that leads up. On the left platform, pick up the Bomb Flower and destroy the two explodable walls- one contains a chest with a map, the other, a Business Scrub that sells Deku Shields in case yours gets burned.                 Next, get to the RIGHT side of the room the same way- middle platform then right platform, or ladder.

For DS - The Legend of Zelda Ocarina of Time Walkthrough Part 15 - The Fire Temple and Goodies Along the Way

Okay okay, welcome back and all that jazz. You come back to the forest once you defeat Phantom Ganon and see a fat, wiggling Deku Tree Sprout. Okay ... ? "I'm so fat I knocked you over! Yaaahhh! NO REGRETS!!" It tells you about yourself, for some reason. Yeah. It tells you this: "Hi! Did you think you were a Kokiri your whole life? Well I got news for ya! You're not! You're a Hylian! So all your Kokiri friends will stay children forever and you'll be the awkward odd adult one!" Okay, again, maybe not his exact words, but still. As long as ya got the gist of it, you're fine, right?  ... Right. When he's done telling you your own past, you can go ahead and go back to the Temple of Time. Once you get there, Sheik moves, which allows you to put the Master Sword back into the pedestal and actually go back in time seven years to when you were a kid. She also teaches you the Prelude of Light, which allows you to teleport to the Temple